Simmons SDS1000m analog drum module

simmons sds-1000

Update: 02/28/2026


Simmons is a UK company that pioneered electronic drums, with their signature hexagon-shaped drums that were available in bold colors. Perfect for top40 pop bands in the 1980s. Simmons was not the first electronic drums on the market, but they became the most well known (although their current products abandoned the hex shaped drums and 80s analog-synth-based drum sounds for sampled sounds). From the beginning their drum sounds were actually generated using analog synthesizer circuits (even the hihats!). Their most well-known model - the SDS5 (or SDS-V) - put Simmons on the map. Their products progressed with the SDS6 through the SDS9.

The 1U rack mountable SDS1000 has ten storage slots - five factory presets and five user programs. The factory presets can't be overwritten. The SDS5 were the only other Simmons drum module that is rack mountable. The SDS1000 was designed to generate more realistic sounding drums.

In a break from Simmons tradition, the snare is not an analog synthesizer circuit it is digital sample playback - four 8-bit snare samples are included (tight, rock, huge ambient, electronic). 8 bits may sound grainy, but it will be negligible for fast percussive samples. Controls are pitch, bend up/down, and decay time.

Like the SDS9, the SDS1000 tom sounds use analog synthesizer circuits to generate their sounds, each built around the CEM3394 "voice-on-a-chip" consisting of VCO, VCF, VCA, and a mixer. Envelope generator for the VCA/bend transients are simple RC circuits that generate an analog exponentially decaying transient, whose level is controlled by trigger level connected to the iABC pin of a 13600 OTA. The SDS1000 adds variable level for the "2nd skin"; 2nd skin simulates the 2nd head of a closed tom drum and is generated by modulating the VCO with a fixed frequency LFO. Controls for the toms are pitch, bend up/down, VCF brightness (also modulated by the envelope), noise tone amount, click amount (simulates a drumstick strike on the head), 2nd skin amount, and decay time. Noise is routed through the VCF. There is no resonance control for the VCF.  Pitch bend up simulates the tabla drum.

Like the SDS9, the punchy kick sound is generated by the computer. Controls are pitch and click amount. That's it, but you don't need much more for a kick drum.

The only display is a seven segment LED and other LEDs indicating memory level (factory or user) and drum selected for editing. Hey, no LCD to worry about fading!

Each of the five trigger inputs have sensitivity controls on the front panel.

Selecting a preset is easy - pressing the SELECT button cycle through the five factory presets, then the five user programs. The LED tells which program is active, and the "decimal point" in the LED tells you that a user program is active. Editing is made active by pressing the PROG button, then the PROG LED is illuminated ready for you to SELECT a sound to modify. Although there are one set of controls to modify the sound, an LED points to the drum that will be edited when a control is moved. Then the STORE button saves your changes; the first time that STORE is pressed the LED display flashes, then the SELECT button is used to select which user program to store, and another press of the STORE button completes the save operation. A factory preset can be modified and saved as a user program.

The onboard mixer is rudimentary. There are five front panel level controls for each drum; pan settings for the toms are fixed for the stereo outputs. Level controls vary the level of separate L/R outputs on the rear panel and headphone jack. The front panel stereo headphone jack can push 600ohm headphones. For mono, use only the rear panel Right output. Level controls are not programmable. There are also five direct outputs of each drum whose levels are fixed and independent of the front panel level controls, which are used either for an external mixer or for FOH sends. The idea is to use the direct outputs to the FOH, and the stereo/mono L/R outputs for stage monitor - you adjust the monitor level/mix at the SDS1000 which does not alter the level sent to FOH.

There are no effects in the SDS1000.

While Simmons was still around they offered a MIDI retrofit for the SDS1000 so I sent mine to the UK to have it installed, resulting in the SDS1000M. I don't think there are many MIDI retrofitted SDS1000 units around today. The circuit board included provisions for retrofitting the MIDI option, but you have to populate the components and you needed the mask programmed 8051 with the MIDI expansion. While the MIDI operation is omni mode only (responds to EVERY MIDI channel) and only responds to five MIDI notes, it is better than nothing. Simmons elected to assign MIDI note numbers - in omni mode - for the drums right around the middle of the keyboard range around middle C, which is a PITA in a MIDI rig. So damn stupid. I acquired an external compact MIDI processor to get around the annoying omni mode by filtering all MIDI channels except one, and to transpose the MIDI notes to the extreme note range (starting at MIDI Note C0) so I can use another MIDI device on the same channel that does not conflict with the Simmons. Program change is the only other MIDI command that the SDS1000M responds to, and only for ten programs. There is no sysex patch I/O. Thus the other device can receive other MIDI commands (IE pitch bend, CCs) that the Simmons does not respond to.

The other MIDI option was the Simmons MTM MIDI to Trigger converter, if you can find one.

This SDS1000 was my first entry into a drum kit, which also included drum pads for three toms, snare, and kick. The stiff rubber pads made my wrists sore after extended playing (I was hardly the only one) and they weren't the best for dynamic control. They also suffered crosstalk and piezo transducers coming loose which I had to fix more than once. Eventually I built a MIDI drum kit with a hodge podge of controllers from Acupad, Drum Workshop, Roland, and Dauz. I disposed of the Simmons kick pad long ago as it was just useless and too damn big. I retained the Simmons pads for hi/mid/low tom, and for hihat. My Acupad snare controller is much more natural to play (I'm a traditional drummer) with a trigger for the real drum head, and a trigger for the rim for rim shots, sidesticks, or other uses. I hated the original USS stand with circular tubing that gradually slips, so I replaced it with a Pearl drum rack whose crossbars are NOT circular.

Today my MIDI drum kit combined with my Roland PM16 drum-to-MIDI converter makes a powerful system. Most of the drum duties are performed with my Alesis DMPro these days because the SDS1000 has only five sounds - kick, snare, and three toms. No cymbals, no percussion, nothing else. But the SDS1000 was worth keeping for its panel full of knobs for editing sounds - no menus, no LCD, no "data controller" or up/down buttons - and the Simmons tom sounds just sound better than the DMPro.

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